Go to Source of this post Author Of this post: Shaun Spalding Title Of post: The Human State Machine -...
Top Game Design News
Category Added in a WPeMatico Campaign
So I realized at an interview (unfortunately) that I don't know the industry names for specific principles, such as "Snowball...
TL;DR: What is the best approach to have manually defined, but still randomized spawn lists for different dungeon levels in...
Without going into too much detail I'm mapping out an rpg game with 3 types of "classes" (Balanced, Light, Heavy)...
I’ve been examining two games as examples for top-down shooting: Enter the Gungeon and Binding of Isaac. In Enter the...
The bodyguard character in this quest has no personality or real impact on the narrative. Should I keep his role...
Hello, game designers. I'm looking for some advice/insights on how to break combat with other types of activities during exploration....
I find myself stuck for months with finding a combat mechanic for a physical card game that I have been...
Hey so I (17M) a senior in high school, I’ve always been fascinated with tech, comp sci and art, but...
From November of 2012 to March of 2014, the incredible talented indie developer Lucas Pope was covering the development of...