Software Splash builds games, simulations, and AR/VR experiences for studios, enterprises, and training organizations across the United States and internationally – remote-first, as game development has been for years.
How Remote Delivery Works
Projects run on a clear cadence: a shared plan, milestone demos, and written status you can forward to anyone. All work lives in source control with documented setup, so you own the code and the knowledge – not just the deliverable. Playtests and milestone reviews run over shared builds – you play what we build, every milestone, wherever you are.
Secure Collaboration
Access is scoped per project: least-privilege credentials, agreed data-handling rules, and communication over the channels your organization approves. We work in your systems where policy requires it.
Time Zones and Communication
We overlap working hours with your team for standups and reviews, and keep decisions in writing so progress never blocks on a meeting. Communication cadence – daily, twice-weekly, or milestone-based – is agreed at kickoff and kept.
Onsite Options
Onsite sessions are most valuable for simulation projects: capturing real equipment, environments, and procedures on location grounds the training scenario in reality.
International Engagements
International clients are onboarded with clear contracting: jurisdiction, invoicing currency, IP assignment, and data-protection terms agreed up front. Support-hour arrangements are set to your business day.
Tell us where your team works and what the project needs – we will propose a delivery model that fits.