Software Splash builds games, training simulations, and AR/VR experiences — the SoftwareMile specialist practice for interactive development. We prototype the core loop first, prove it plays, then take it to full production.
Game Development
PC, mobile, and browser games across Unity, Unreal Engine, and Godot: gameplay systems, progression and economy design, UI, and platform-compliant builds. We take on full-cycle development and co-development alongside your team.
Multiplayer and Game Backends
Session and persistent multiplayer, matchmaking, leaderboards, player accounts, live-ops tooling, and server infrastructure that scales with your player base.
Serious Games and Training Simulations
Training scenarios for equipment operation, safety procedures, and process walkthroughs — built with measurable learning objectives, scenario branching, and progress reporting. Where the subject is industrial, our sister practice SoftwarePile supplies real building-systems domain knowledge.
AR and VR Applications
Headset VR training and visualization, mobile AR product experiences, and interactive 3D visualization for products, facilities, and data — optimized to hold frame rate on target hardware.
Porting, Optimization, and Live Operations
Cross-platform porting, performance profiling and optimization, game QA, and post-launch content and live-ops support.
How We Start
Every project starts with a playable answer: a prototype of the core loop or training scenario, scoped in weeks. You decide on full production with something real in hand — not a deck.
Tell us about your game or simulation — include target platforms, engine preference if any, multiplayer needs, and your release window.