Service Coverage

Software Splash builds games, simulations, and AR/VR experiences for studios, enterprises, and training organizations across the United States and internationally – remote-first, as game development has been for years.

How Remote Delivery Works

Projects run on a clear cadence: a shared plan, milestone demos, and written status you can forward to anyone. All work lives in source control with documented setup, so you own the code and the knowledge – not just the deliverable. Playtests and milestone reviews run over shared builds – you play what we build, every milestone, wherever you are.

Secure Collaboration

Access is scoped per project: least-privilege credentials, agreed data-handling rules, and communication over the channels your organization approves. We work in your systems where policy requires it.

Time Zones and Communication

We overlap working hours with your team for standups and reviews, and keep decisions in writing so progress never blocks on a meeting. Communication cadence – daily, twice-weekly, or milestone-based – is agreed at kickoff and kept.

Onsite Options

Onsite sessions are most valuable for simulation projects: capturing real equipment, environments, and procedures on location grounds the training scenario in reality.

International Engagements

International clients are onboarded with clear contracting: jurisdiction, invoicing currency, IP assignment, and data-protection terms agreed up front. Support-hour arrangements are set to your business day.

Tell us where your team works and what the project needs – we will propose a delivery model that fits.

How We Cover the Work

Delivery is remote by default. Hybrid engagements are normal, with onsite time arranged for the parts of a project that need somebody in the room, and that time is scoped per project instead of held on a standing schedule. We take on work for clients in the United States and internationally.

There is no service map on this page, because a list of territories tells you very little about whether a project will run well from a distance. What determines that is who can make decisions on your side, when a visit is actually worth arranging, what data is allowed to leave your site, how builds reach the people testing them, and who owns the result at the end. The rest of this page is about those five things.

What Remote Delivery Asks of You

Remote works when someone on your side can make decisions inside the agreed cadence. Work routes around an unanswered question for a while, and then it stops. Name a decision maker, give them authority to approve a build or accept a cut, and agree what happens during the weeks they are unavailable.

Access to subject matter experts is the other requirement, and it is harder to protect than a design review because those people have day jobs. For a training simulation we need time with the people who actually operate the system, and that time is worth blocking at kickoff instead of chasing later.

When Onsite Is Worth the Trip

For entertainment projects, video calls carry the work fine and a visit is rarely necessary. For simulation and training projects a visit often changes the result, because the details that make a scenario feel real are precisely the ones nobody thought to write down.

Where a visit is warranted, it is normally one trip early in the project, scoped and quoted with the rest of the work. What it is for:

  • Capturing real equipment: photographs, measurements, panel layouts, label text, and reference video that no drawing set contains.
  • Observing the actual work, including the informal steps experienced operators take that never made it into the written procedure.
  • Environments where the software has to run inside your network and cannot be demonstrated any other way.
  • Facilities where data cannot leave the site.

Facility Data Deserves a Conversation With Your Legal Team

Simulating a real building or plant means handling material that may be sensitive: floor plans, camera positions, access control layouts, control sequences, network diagrams, and vendor documentation. Some organizations treat these as confidential by policy, and some are bound by regulation or by a client contract further up the chain.

Classify what you intend to send before you send it, and tell us the constraints so the engagement can be set up around them. We are not your counsel on this, and where the answer is unclear it is worth involving someone who is. Where a real facility is too sensitive to model at all, a representative composite building often teaches the same skills and removes the question entirely.

Getting Builds Into Testers’ Hands

Remote milestone reviews depend on distribution that actually works. That means TestFlight or an internal Android track for mobile, a private branch or key for desktop, a managed install path for headsets, and a browser link where the target supports one.

Get this working before the first real milestone. Otherwise a review meeting turns into an install troubleshooting session and the build goes unwatched. For playtests involving people outside your organization, settle the confidentiality position and what telemetry the build collects before anyone hands out a link.

Ownership and Handover

Source lives in your repository, or in ours with a mirror you control. Setup documentation should be complete enough that an engineer who has never seen the project can build it. Project files and source assets come with it, along with a written record of the decisions that are not obvious from reading the code.

What we are aiming for is a handover that stands on its own, so another team or your own engineers can pick the project up without needing us to narrate it. IP assignment is agreed at contracting. If your organization has a preferred jurisdiction, invoicing currency, insurance requirement, or security review process, raise it early, because those approvals run on their own timetable.